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Match Identity & Match Data

OSPITI vs CASA

7-6 | 6-2 · Winner: Team A

OSPITI

ACCATINO
ACCATINO Player Q
FORNERIS
FORNERIS Player W

CASA

PREVOSTO
PREVOSTO Player A
TOSI
TOSI Player S

Match Video

YouTube
Engine results · objective layer

Engine Results — Objective Layer

Official deterministic values from engine_results.json. Labels, display rules and chart references follow the engine data dictionary.

Section 1

Core Match Summary

Scoreline7-6 | 6-2global_metrics.completed_sets_scoreline
OSPITI Games61.9% (13/21)global_metrics.games_won_A
CASA Games38.1% (8/21)global_metrics.games_won_B
OSPITI Points53.0% (70/132)global_metrics.total_points_A
CASA Points47.0% (62/132)global_metrics.total_points_B

Team Score Comparison

OSPITI70pointsglobal_metrics.total_points_A
CASA62pointsglobal_metrics.total_points_B

Points Origin

Card
OSPITIpoints originglobal_metrics.total_points_A
computed: team A point_shot_total + opponent forced_error_total + opponent unforced_error_total = 70
CASApoints originglobal_metrics.total_points_B
computed: team B point_shot_total + opponent forced_error_total + opponent unforced_error_total = 62

Games Balance

OSPITI13gamesglobal_metrics.games_won_A
CASA8gamesglobal_metrics.games_won_B

Rally Structure

Total Rallies132global_metrics.rally_total
Average Length9.2global_metrics.rally_mean_length
Longest Rally45global_metrics.rally_max_length

Pressure Snapshot

Pressure Points Total12global_metrics.pressure_points_total
Extreme Pressure Points1global_metrics.extreme_pressure_points_total
Average Pressure Score51.3global_metrics.pressure_score_avg
Max Pressure Score85global_metrics.pressure_score_max
Section 2

Team Comparison

Service & Break Control

Service Games
OSPITI
10team_metrics.A.service_games_played
CASA
10team_metrics.B.service_games_played
Service Games Held
OSPITI
9team_metrics.A.service_games_held
CASA
7team_metrics.B.service_games_held
Breaks Won
OSPITI
3team_metrics.A.breaks_made
CASA
1team_metrics.B.breaks_made

Break / Set / Match Pressure

Break Points
Team A2 / 5team_metrics.A.break_points_won
Team B1 / 2team_metrics.B.break_points_won
Set Points
Team A1 / 1team_metrics.A.set_points_won
Team B0 / 0team_metrics.B.set_points_won
Match Points
Team A1 / 1team_metrics.A.match_points_won
Team B0 / 0team_metrics.B.match_points_won

Raw Pressure Points

Pressure Points
Team A5 / 9team_metrics.A.pressure_points_won
Team B2 / 3team_metrics.B.pressure_points_won
Extreme Pressure
Team A1 / 1team_metrics.A.extreme_pressure_points_won
Team B0 / 0team_metrics.B.extreme_pressure_points_won

Rates & Efficiency

Hold Rate
OSPITI
90.0% (9/10)team_metrics.A.hold_rate
CASA
70.0% (7/10)team_metrics.B.hold_rate
Break Rate
OSPITI
30.0% (3/10)team_metrics.A.break_rate
CASA
10.0% (1/10)team_metrics.B.break_rate
Advantage Points Win %
OSPITI
50.0% (1/2)team_metrics.A.advantage_points_win_pct
CASA
100.0% (1/1)team_metrics.B.advantage_points_win_pct
Raw Pressure Points Win %
OSPITI
55.6% (5/9)team_metrics.A.pressure_points_win_pct
CASA
66.7% (2/3)team_metrics.B.pressure_points_win_pct

Key Points Efficiency

Game Points converted
Team A8 / 9important_points_summary.teams.A.game_points.won
Team B6 / 9important_points_summary.teams.B.game_points.won
Break Points converted
Team A2 / 5important_points_summary.teams.A.break_points.won
Team B1 / 2important_points_summary.teams.B.break_points.won
Advantage Game Points converted
Team A0 / 0important_points_summary.teams.A.advantage_game_points.won
Team B1 / 1important_points_summary.teams.B.advantage_game_points.won
Advantage Break Points converted
Team A1 / 2important_points_summary.teams.A.advantage_break_points.won
Team B0 / 0important_points_summary.teams.B.advantage_break_points.won
Set Points converted
Team A1 / 1important_points_summary.teams.A.set_points.won
Team B0 / 0important_points_summary.teams.B.set_points.won
Match Points converted
Team A1 / 1important_points_summary.teams.A.match_points.won
Team B0 / 0important_points_summary.teams.B.match_points.won

High Pressure Moments

Pressure moments won
Team A5 / 9pressure_moments_summary.teams.A.total.won
Team B2 / 3pressure_moments_summary.teams.B.total.won
Break pressure moments
Team A2 / 5pressure_moments_summary.teams.A.break_points.won
Team B1 / 2pressure_moments_summary.teams.B.break_points.won
Advantage pressure moments
Team A1 / 2pressure_moments_summary.teams.A.advantage_points.won
Team B1 / 1pressure_moments_summary.teams.B.advantage_points.won
Match pressure moments
Team A1 / 1pressure_moments_summary.teams.A.match_points.won
Team B0 / 0pressure_moments_summary.teams.B.match_points.won
Tie-break pressure moments
Team A1 / 1pressure_moments_summary.teams.A.tiebreak_closing_points.won
Team B0 / 0pressure_moments_summary.teams.B.tiebreak_closing_points.won
Medium pressure moments
Team A3 / 7pressure_moments_summary.levels.A.medium.won
Team B1 / 2pressure_moments_summary.levels.B.medium.won
High pressure moments
Team A1 / 1pressure_moments_summary.levels.A.high.won
Team B0 / 0pressure_moments_summary.levels.B.high.won
Extreme pressure moments
Team A1 / 1pressure_moments_summary.levels.A.extreme.won
Team B0 / 0pressure_moments_summary.levels.B.extreme.won

Pressure Model v2 Raw Summary

{
    "model_version": "Pressure Model v2",
    "definition": "Real pressure moments exclude routine normal game points and keep only psychologically meaningful moments.",
    "teams": {
        "A": {
            "break_points": {
                "played": 5,
                "won": 2
            },
            "advantage_points": {
                "played": 2,
                "won": 1
            },
            "golden_points": {
                "played": 0,
                "won": 0
            },
            "star_points": {
                "played": 0,
                "won": 0
            },
            "set_points": {
                "played": 0,
                "won": 0
            },
            "match_points": {
                "played": 1,
                "won": 1
            },
            "tiebreak_closing_points": {
                "played": 1,
                "won": 1
            },
            "total": {
                "played": 9,
                "won": 5
            }
        },
        "B": {
            "break_points": {
                "played": 2,
                "won": 1
            },
            "advantage_points": {
                "played": 1,
                "won": 1
            },
            "golden_points": {
                "played": 0,
                "won": 0
            },
            "star_points": {
                "played": 0,
                "won": 0
            },
            "set_points": {
                "played": 0,
                "won": 0
            },
            "match_points": {
                "played": 0,
                "won": 0
            },
            "tiebreak_closing_points": {
                "played": 0,
                "won": 0
            },
            "total": {
                "played": 3,
                "won": 2
            }
        }
    },
    "levels": {
        "A": {
            "low": {
                "played": 0,
                "won": 0
            },
            "medium": {
                "played": 7,
                "won": 3
            },
            "high": {
                "played": 1,
                "won": 1
            },
            "extreme": {
                "played": 1,
                "won": 1
            }
        },
        "B": {
            "low": {
                "played": 1,
                "won": 1
            },
            "medium": {
                "played": 2,
                "won": 1
            },
            "high": {
                "played": 0,
                "won": 0
            },
            "extreme": {
                "played": 0,
                "won": 0
            }
        }
    },
    "moments": [
        {
            "point": 12,
            "set": 1,
            "game": 2,
            "winner": "A",
            "server": "s",
            "terminal_player": "w",
            "terminal_effect": "z",
            "pressure_moment": {
                "chance_team": "A",
                "serving_team": "B",
                "returning_team": "A",
                "chance_context": "return",
                "base_type": "break_point",
                "subtype": "normal_break_point_return",
                "closing_scope": "game",
                "deuce_mode": "ad",
                "pressure_score": 40,
                "pressure_level": "low",
                "converted": true,
                "pressure_moment_level": "medium",
                "pressure_moment_category": "break_points"
            },
            "all_pressure_moment_opportunities": [
                {
                    "chance_team": "A",
                    "serving_team": "B",
                    "returning_team": "A",
                    "chance_context": "return",
                    "base_type": "break_point",
                    "subtype": "normal_break_point_return",
                    "closing_scope": "game",
                    "deuce_mode": "ad",
                    "pressure_score": 40,
                    "pressure_level": "low",
                    "converted": true,
                    "pressure_moment_level": "medium",
                    "pressure_moment_category": "break_points"
                }
            ]
        },
        {
            "point": 26,
            "set": 1,
            "game": 4,
            "winner": "B",
            "server": "a",
            "terminal_player": "s",
            "terminal_effect": "z",
            "pressure_moment": {
                "chance_team": "B",
                "serving_team": "B",
                "returning_team": "A",
                "chance_context": "serve",
                "base_type": "game_point",
                "subtype": "advantage_game_point_serve",
                "closing_scope": "game",
                "deuce_mode": "ad",
                "pressure_score": 45,
                "pressure_level": "low",
                "converted": true,
                "pressure_moment_level": "low",
                "pressure_moment_category": "advantage_points"
            },
            "all_pressure_moment_opportunities": [
                {
                    "chance_team": "B",
                    "serving_team": "B",
                    "returning_team": "A",
                    "chance_context": "serve",
                    "base_type": "game_point",
                    "subtype": "advantage_game_point_serve",
                    "closing_scope": "game",
                    "deuce_mode": "ad",
                    "pressure_score": 45,
                    "pressure_level": "low",
                    "converted": true,
                    "pressure_moment_level": "low",
                    "pressure_moment_category": "advantage_points"
                }
            ]
        },
        {
            "point": 42,
            "set": 1,
            "game": 7,
            "winner": "A",
            "server": "w",
            "terminal_player": "w",
            "terminal_effect": "z",
            "pressure_moment": {
                "chance_team": "B",
                "serving_team": "A",
                "returning_team": "B",
                "chance_context": "return",
                "base_type": "break_point",
                "subtype": "normal_break_point_return",
                "closing_scope": "game",
                "deuce_mode": "ad",
                "pressure_score": 40,
                "pressure_level": "low",
                "converted": false,
                "pressure_moment_level": "medium",
                "pressure_moment_category": "break_points"
            },
            "all_pressure_moment_opportunities": [
                {
                    "chance_team": "B",
                    "serving_team": "A",
                    "returning_team": "B",
                    "chance_context": "return",
                    "base_type": "break_point",
                    "subtype": "normal_break_point_return",
                    "closing_scope": "game",
                    "deuce_mode": "ad",
                    "pressure_score": 40,
                    "pressure_level": "low",
                    "converted": false,
                    "pressure_moment_level": "medium",
                    "pressure_moment_category": "break_points"
                }
            ]
        },
        {
            "point": 43,
            "set": 1,
            "game": 7,
            "winner": "B",
            "server": "w",
            "terminal_player": "q",
            "terminal_effect": "b",
            "pressure_moment": {
                "chance_team": "B",
                "serving_team": "A",
                "returning_team": "B",
                "chance_context": "return",
                "base_type": "break_point",
                "subtype": "normal_break_point_return",
                "closing_scope": "game",
                "deuce_mode": "ad",
                "pressure_score": 40,
                "pressure_level": "low",
                "converted": true,
                "pressure_moment_level": "medium",
                "pressure_moment_category": "break_points"
            },
            "all_pressure_moment_opportunities": [
                {
                    "chance_team": "B",
                    "serving_team": "A",
                    "returning_team": "B",
                    "chance_context": "return",
                    "base_type": "break_point",
                    "subtype": "normal_break_point_return",
                    "closing_scope": "game",
                    "deuce_mode": "ad",
                    "pressure_score": 40,
                    "pressure_level": "low",
                    "converted": true,
                    "pressure_moment_level": "medium",
                    "pressure_moment_category": "break_points"
                }
            ]
        },
        {
            "point": 83,
            "set": 1,
            "game": 13,
            "winner": "A",
            "server": "w",
            "terminal_player": "q",
            "terminal_effect": "z",
            "pressure_moment": {
                "chance_team": "A",
                "serving_team": "A",
                "returning_team": "B",
                "chance_context": "serve",
                "base_type": "set_point",
                "subtype": "tiebreak_set_point",
                "closing_scope": "set",
                "deuce_mode": "ad",
                "pressure_score": 85,
                "pressure_level": "high",
                "converted": true,
                "pressure_moment_level": "high",
                "pressure_moment_category": "tiebreak_closing_points"
            },
            "all_pressure_moment_opportunities": [
                {
                    "chance_team": "A",
                    "serving_team": "A",
                    "returning_team": "B",
                    "chance_context": "serve",
                    "base_type": "set_point",
                    "subtype": "tiebreak_set_point",
                    "closing_scope": "set",
                    "deuce_mode": "ad",
                    "pressure_score": 85,
                    "pressure_level": "high",
                    "converted": true,
                    "pressure_moment_level": "high",
                    "pressure_moment_category": "tiebreak_closing_points"
                }
            ]
        },
        {
            "point": 89,
            "set": 2,
            "game": 14,
            "winner": "B",
            "server": "a",
            "terminal_player": "q",
            "terminal_effect": "b",
            "pressure_moment": {
                "chance_team": "A",
                "serving_team": "B",
                "returning_team": "A",
                "chance_context": "return",
                "base_type": "break_point",
                "subtype": "normal_break_point_return",
                "closing_scope": "game",
                "deuce_mode": "ad",
                "pressure_score": 40,
                "pressure_level": "low",
                "converted": false,
                "pressure_moment_level": "medium",
                "pressure_moment_category": "break_points"
            },
            "all_pressure_moment_opportunities": [
                {
                    "chance_team": "A",
                    "serving_team": "B",
                    "returning_team": "A",
                    "chance_context": "return",
                    "base_type": "break_point",
                    "subtype": "normal_break_point_return",
                    "closing_scope": "game",
                    "deuce_mode": "ad",
                    "pressure_score": 40,
                    "pressure_level": "low",
                    "converted": false,
                    "pressure_moment_level": "medium",
                    "pressure_moment_category": "break_points"
                }
            ]
        },
        {
            "point": 91,
            "set": 2,
            "game": 14,
            "winner": "B",
            "server": "a",
            "terminal_player": "q",
            "terminal_effect": "b",
            "pressure_moment": {
                "chance_team": "A",
                "serving_team": "B",
                "returning_team": "A",
                "chance_context": "return",
                "base_type": "break_point",
                "subtype": "advantage_break_point_return",
                "closing_scope": "game",
                "deuce_mode": "ad",
                "pressure_score": 60,
                "pressure_level": "medium",
                "converted": false,
                "pressure_moment_level": "medium",
                "pressure_moment_category": "advantage_points"
            },
            "all_pressure_moment_opportunities": [
                {
                    "chance_team": "A",
                    "serving_team": "B",
                    "returning_team": "A",
                    "chance_context": "return",
                    "base_type": "break_point",
                    "subtype": "advantage_break_point_return",
                    "closing_scope": "game",
                    "deuce_mode": "ad",
                    "pressure_score": 60,
                    "pressure_level": "medium",
                    "converted": false,
                    "pressure_moment_level": "medium",
                    "pressure_moment_category": "advantage_points"
                }
            ]
        },
        {
            "point": 93,
            "set": 2,
            "game": 14,
            "winner": "A",
            "server": "a",
            "terminal_player": "w",
            "terminal_effect": "z",
            "pressure_moment": {
                "chance_team": "A",
                "serving_team": "B",
                "returning_team": "A",
                "chance_context": "return",
                "base_type": "break_point",
                "subtype": "advantage_break_point_return",
                "closing_scope": "game",
                "deuce_mode": "ad",
                "pressure_score": 60,
                "pressure_level": "medium",
                "converted": true,
                "pressure_moment_level": "medium",
                "pressure_moment_category": "advantage_points"
            },
            "all_pressure_moment_opportunities": [
                {
                    "chance_team": "A",
                    "serving_team": "B",
                    "returning_team": "A",
                    "chance_context": "return",
                    "base_type": "break_point",
                    "subtype": "advantage_break_point_return",
                    "closing_scope": "game",
                    "deuce_mode": "ad",
                    "pressure_score": 60,
                    "pressure_level": "medium",
                    "converted": true,
                    "pressure_moment_level": "medium",
                    "pressure_moment_category": "advantage_points"
                }
            ]
        },
        {
            "point": 102,
            "set": 2,
            "game": 16,
            "winner": "B",
            "server": "s",
            "terminal_player": "s",
            "terminal_effect": "z",
            "pressure_moment": {
                "chance_team": "A",
                "serving_team": "B",
                "returning_team": "A",
                "chance_context": "return",
                "base_type": "break_point",
                "subtype": "normal_break_point_return",
                "closing_scope": "game",
                "deuce_mode": "ad",
                "pressure_score": 40,
                "pressure_level": "low",
                "converted": false,
                "pressure_moment_level": "medium",
                "pressure_moment_category": "break_points"
            },
            "all_pressure_moment_opportunities": [
                {
                    "chance_team": "A",
                    "serving_team": "B",
                    "returning_team": "A",
                    "chance_context": "return",
                    "base_type": "break_point",
                    "subtype": "normal_break_point_return",
                    "closing_scope": "game",
                    "deuce_mode": "ad",
                    "pressure_score": 40,
                    "pressure_level": "low",
                    "converted": false,
                    "pressure_moment_level": "medium",
                    "pressure_moment_category": "break_points"
                }
            ]
        },
        {
            "point": 103,
            "set": 2,
            "game": 16,
            "winner": "B",
            "server": "s",
            "terminal_player": "q",
            "terminal_effect": "b",
            "pressure_moment": {
                "chance_team": "A",
                "serving_team": "B",
                "returning_team": "A",
                "chance_context": "return",
                "base_type": "break_point",
                "subtype": "normal_break_point_return",
                "closing_scope": "game",
                "deuce_mode": "ad",
                "pressure_score": 40,
                "pressure_level": "low",
                "converted": false,
                "pressure_moment_level": "medium",
                "pressure_moment_category": "break_points"
            },
            "all_pressure_moment_opportunities": [
                {
                    "chance_team": "A",
                    "serving_team": "B",
                    "returning_team": "A",
                    "chance_context": "return",
                    "base_type": "break_point",
                    "subtype": "normal_break_point_return",
                    "closing_scope": "game",
                    "deuce_mode": "ad",
                    "pressure_score": 40,
                    "pressure_level": "low",
                    "converted": false,
                    "pressure_moment_level": "medium",
                    "pressure_moment_category": "break_points"
                }
            ]
        },
        {
            "point": 104,
            "set": 2,
            "game": 16,
            "winner": "A",
            "server": "s",
            "terminal_player": "w",
            "terminal_effect": "z",
            "pressure_moment": {
                "chance_team": "A",
                "serving_team": "B",
                "returning_team": "A",
                "chance_context": "return",
                "base_type": "break_point",
                "subtype": "normal_break_point_return",
                "closing_scope": "game",
                "deuce_mode": "ad",
                "pressure_score": 40,
                "pressure_level": "low",
                "converted": true,
                "pressure_moment_level": "medium",
                "pressure_moment_category": "break_points"
            },
            "all_pressure_moment_opportunities": [
                {
                    "chance_team": "A",
                    "serving_team": "B",
                    "returning_team": "A",
                    "chance_context": "return",
                    "base_type": "break_point",
                    "subtype": "normal_break_point_return",
                    "closing_scope": "game",
                    "deuce_mode": "ad",
                    "pressure_score": 40,
                    "pressure_level": "low",
                    "converted": true,
                    "pressure_moment_level": "medium",
                    "pressure_moment_category": "break_points"
                }
            ]
        },
        {
            "point": 132,
            "set": 2,
            "game": 21,
            "winner": "A",
            "server": "w",
            "terminal_player": "s",
            "terminal_effect": "b",
            "pressure_moment": {
                "chance_team": "A",
                "serving_team": "A",
                "returning_team": "B",
                "chance_context": "serve",
                "base_type": "game_point",
                "subtype": "normal_game_point_serve",
                "closing_scope": "match",
                "deuce_mode": "ad",
                "pressure_score": 85,
                "pressure_level": "high",
                "converted": true,
                "pressure_moment_level": "extreme",
                "pressure_moment_category": "match_points"
            },
            "all_pressure_moment_opportunities": [
                {
                    "chance_team": "A",
                    "serving_team": "A",
                    "returning_team": "B",
                    "chance_context": "serve",
                    "base_type": "game_point",
                    "subtype": "normal_game_point_serve",
                    "closing_scope": "match",
                    "deuce_mode": "ad",
                    "pressure_score": 85,
                    "pressure_level": "high",
                    "converted": true,
                    "pressure_moment_level": "extreme",
                    "pressure_moment_category": "match_points"
                }
            ]
        }
    ]
}

Raw Pressure Outcomes by Level

Minimal
Team A11 / 18team_pressure_outcomes.A.minimal.points_won
Team B7 / 18team_pressure_outcomes.B.minimal.points_won
Low
Team A3 / 8team_pressure_outcomes.A.low.points_won
Team B5 / 8team_pressure_outcomes.B.low.points_won
Medium
Team A1 / 2team_pressure_outcomes.A.medium.points_won
Team B1 / 2team_pressure_outcomes.B.medium.points_won
High
Team A2 / 2team_pressure_outcomes.A.high.points_won
Team B0 / 2team_pressure_outcomes.B.high.points_won

Tie-break Accounting

Tie-breaks are not treated as normal games and do not alter service games, hold rate, break rate or breaks.

OSPITI

Tie-breaks played1team_metrics.A.tiebreaks_played
Tie-breaks won1team_metrics.A.tiebreaks_won
Tie-break points won58.3% (7/12)team_metrics.A.tiebreak_points_win_pct

CASA

Tie-breaks played1team_metrics.B.tiebreaks_played
Tie-breaks won0team_metrics.B.tiebreaks_won
Tie-break points won41.7% (5/12)team_metrics.B.tiebreak_points_win_pct
Section 3

Player Metrics

ACCATINO

Team A · Player Q
ACCATINO
ACCATINO OSPITI

Serve Metrics

First Serve Points Won66.7% (18/27)player_metrics.q.first_serve_points_won
Second Serve Points Won100.0% (4/4)player_metrics.q.second_serve_points_won
Serve Volume31player_metrics.q.serve_shots_total

Shot Quality

Total Shots314player_metrics.q.total_shots
Ball In Court92.7% (291/314)player_metrics.q.ball_in_court_total
Winners15player_metrics.q.point_shot_total
Forced Errors2player_metrics.q.forced_error_total
Unforced Errors21player_metrics.q.unforced_error_total
Winner / Error Ratio0.65player_metrics.q.winner_error_ratio

Lob & Smash Profile

Lobs Total30player_metrics.q.lob_total
Successful Lobs6.7% (2/30)player_metrics.q.lob_successful_total
Lob Unforced Errors10.0% (3/30)player_metrics.q.lob_unforced_error_total
Lob Neutral73.3% (22/30)player_metrics.q.lob_neutral_total
Lob Punished10.0% (3/30)player_metrics.q.lob_punished_total
Legacy Lob Failed Total10.0% (3/30)player_metrics.q.lob_failed_total
Legacy Lob Anomalous Total0.0% (0/30)player_metrics.q.lob_anomalous_total
Smashes Total10player_metrics.q.smash_total
Smash Winners60.0% (6/10)player_metrics.q.smash_winner_total
Smash Unforced Errors30.0% (3/10)player_metrics.q.smash_unforced_error_total
Smash Neutral10.0% (1/10)player_metrics.q.smash_neutral_total
Smash Punished0.0% (0/10)player_metrics.q.smash_punished_total
Legacy Smash Error Total30.0% (3/10)player_metrics.q.smash_error_total
Legacy Smash Ineffective Total10.0% (1/10)player_metrics.q.smash_ineffective_total

Raw Pressure Outcomes

Minimal points involved4player_pressure_outcomes.q.minimal.points_involved
Minimal points played0player_pressure_outcomes.q.minimal.points_played
Minimal points won0player_pressure_outcomes.q.minimal.points_won
Minimal winners2player_pressure_outcomes.q.minimal.winners
Minimal forced errors0player_pressure_outcomes.q.minimal.forced_errors
Minimal unforced errors2player_pressure_outcomes.q.minimal.unforced_errors
Low points involved3player_pressure_outcomes.q.low.points_involved
Low points played0player_pressure_outcomes.q.low.points_played
Low points won0player_pressure_outcomes.q.low.points_won
Low winners0player_pressure_outcomes.q.low.winners
Low forced errors0player_pressure_outcomes.q.low.forced_errors
Low unforced errors3player_pressure_outcomes.q.low.unforced_errors
Medium points involved1player_pressure_outcomes.q.medium.points_involved
Medium points played0player_pressure_outcomes.q.medium.points_played
Medium points won0player_pressure_outcomes.q.medium.points_won
Medium winners0player_pressure_outcomes.q.medium.winners
Medium forced errors0player_pressure_outcomes.q.medium.forced_errors
Medium unforced errors1player_pressure_outcomes.q.medium.unforced_errors
High points involved1player_pressure_outcomes.q.high.points_involved
High points played0player_pressure_outcomes.q.high.points_played
High points won0player_pressure_outcomes.q.high.points_won
High winners1player_pressure_outcomes.q.high.winners
High forced errors0player_pressure_outcomes.q.high.forced_errors
High unforced errors0player_pressure_outcomes.q.high.unforced_errors
Extreme points involved0player_pressure_outcomes.q.extreme.points_involved
Extreme points played0player_pressure_outcomes.q.extreme.points_played
Extreme points won0player_pressure_outcomes.q.extreme.points_won
Extreme winners0player_pressure_outcomes.q.extreme.winners
Extreme forced errors0player_pressure_outcomes.q.extreme.forced_errors
Extreme unforced errors0player_pressure_outcomes.q.extreme.unforced_errors

Raw Player Clutch Profile

{
    "low": {
        "played": 0,
        "winners": 0,
        "unforced_errors": 0
    },
    "medium": {
        "played": 4,
        "winners": 0,
        "unforced_errors": 4
    },
    "high": {
        "played": 1,
        "winners": 1,
        "unforced_errors": 0
    },
    "extreme": {
        "played": 0,
        "winners": 0,
        "unforced_errors": 0
    }
}

Player Clutch Profile

PlayedWinnersUnforced Errors

FORNERIS

Team A · Player W
FORNERIS
FORNERIS OSPITI

Serve Metrics

First Serve Points Won69.2% (18/26)player_metrics.w.first_serve_points_won
Second Serve Points Won28.6% (2/7)player_metrics.w.second_serve_points_won
Serve Volume33player_metrics.w.serve_shots_total

Shot Quality

Total Shots294player_metrics.w.total_shots
Ball In Court94.9% (279/294)player_metrics.w.ball_in_court_total
Winners11player_metrics.w.point_shot_total
Forced Errors4player_metrics.w.forced_error_total
Unforced Errors11player_metrics.w.unforced_error_total
Winner / Error Ratio0.73player_metrics.w.winner_error_ratio

Lob & Smash Profile

Lobs Total52player_metrics.w.lob_total
Successful Lobs13.5% (7/52)player_metrics.w.lob_successful_total
Lob Unforced Errors1.9% (1/52)player_metrics.w.lob_unforced_error_total
Lob Neutral75.0% (39/52)player_metrics.w.lob_neutral_total
Lob Punished9.6% (5/52)player_metrics.w.lob_punished_total
Legacy Lob Failed Total1.9% (1/52)player_metrics.w.lob_failed_total
Legacy Lob Anomalous Total0.0% (0/52)player_metrics.w.lob_anomalous_total
Smashes Total12player_metrics.w.smash_total
Smash Winners50.0% (6/12)player_metrics.w.smash_winner_total
Smash Unforced Errors8.3% (1/12)player_metrics.w.smash_unforced_error_total
Smash Neutral33.3% (4/12)player_metrics.w.smash_neutral_total
Smash Punished8.3% (1/12)player_metrics.w.smash_punished_total
Legacy Smash Error Total8.3% (1/12)player_metrics.w.smash_error_total
Legacy Smash Ineffective Total33.3% (4/12)player_metrics.w.smash_ineffective_total

Raw Pressure Outcomes

Minimal points involved3player_pressure_outcomes.w.minimal.points_involved
Minimal points played0player_pressure_outcomes.w.minimal.points_played
Minimal points won0player_pressure_outcomes.w.minimal.points_won
Minimal winners1player_pressure_outcomes.w.minimal.winners
Minimal forced errors0player_pressure_outcomes.w.minimal.forced_errors
Minimal unforced errors2player_pressure_outcomes.w.minimal.unforced_errors
Low points involved3player_pressure_outcomes.w.low.points_involved
Low points played0player_pressure_outcomes.w.low.points_played
Low points won0player_pressure_outcomes.w.low.points_won
Low winners3player_pressure_outcomes.w.low.winners
Low forced errors0player_pressure_outcomes.w.low.forced_errors
Low unforced errors0player_pressure_outcomes.w.low.unforced_errors
Medium points involved1player_pressure_outcomes.w.medium.points_involved
Medium points played0player_pressure_outcomes.w.medium.points_played
Medium points won0player_pressure_outcomes.w.medium.points_won
Medium winners1player_pressure_outcomes.w.medium.winners
Medium forced errors0player_pressure_outcomes.w.medium.forced_errors
Medium unforced errors0player_pressure_outcomes.w.medium.unforced_errors
High points involved0player_pressure_outcomes.w.high.points_involved
High points played0player_pressure_outcomes.w.high.points_played
High points won0player_pressure_outcomes.w.high.points_won
High winners0player_pressure_outcomes.w.high.winners
High forced errors0player_pressure_outcomes.w.high.forced_errors
High unforced errors0player_pressure_outcomes.w.high.unforced_errors
Extreme points involved0player_pressure_outcomes.w.extreme.points_involved
Extreme points played0player_pressure_outcomes.w.extreme.points_played
Extreme points won0player_pressure_outcomes.w.extreme.points_won
Extreme winners0player_pressure_outcomes.w.extreme.winners
Extreme forced errors0player_pressure_outcomes.w.extreme.forced_errors
Extreme unforced errors0player_pressure_outcomes.w.extreme.unforced_errors

Raw Player Clutch Profile

{
    "low": {
        "played": 0,
        "winners": 0,
        "unforced_errors": 0
    },
    "medium": {
        "played": 4,
        "winners": 4,
        "unforced_errors": 0
    },
    "high": {
        "played": 0,
        "winners": 0,
        "unforced_errors": 0
    },
    "extreme": {
        "played": 0,
        "winners": 0,
        "unforced_errors": 0
    }
}

Player Clutch Profile

PlayedWinnersUnforced Errors

PREVOSTO

Team B · Player A
PREVOSTO
PREVOSTO CASA

Serve Metrics

First Serve Points Won61.1% (22/36)player_metrics.a.first_serve_points_won
Second Serve Points Won100.0% (1/1)player_metrics.a.second_serve_points_won
Serve Volume37player_metrics.a.serve_shots_total

Shot Quality

Total Shots296player_metrics.a.total_shots
Ball In Court94.3% (279/296)player_metrics.a.ball_in_court_total
Winners12player_metrics.a.point_shot_total
Forced Errors7player_metrics.a.forced_error_total
Unforced Errors10player_metrics.a.unforced_error_total
Winner / Error Ratio0.71player_metrics.a.winner_error_ratio

Lob & Smash Profile

Lobs Total47player_metrics.a.lob_total
Successful Lobs6.4% (3/47)player_metrics.a.lob_successful_total
Lob Unforced Errors2.1% (1/47)player_metrics.a.lob_unforced_error_total
Lob Neutral83.0% (39/47)player_metrics.a.lob_neutral_total
Lob Punished6.4% (3/47)player_metrics.a.lob_punished_total
Legacy Lob Failed Total2.1% (1/47)player_metrics.a.lob_failed_total
Legacy Lob Anomalous Total2.1% (1/47)player_metrics.a.lob_anomalous_total
Smashes Total15player_metrics.a.smash_total
Smash Winners40.0% (6/15)player_metrics.a.smash_winner_total
Smash Unforced Errors0.0% (0/15)player_metrics.a.smash_unforced_error_total
Smash Neutral53.3% (8/15)player_metrics.a.smash_neutral_total
Smash Punished6.7% (1/15)player_metrics.a.smash_punished_total
Legacy Smash Error Total0.0% (0/15)player_metrics.a.smash_error_total
Legacy Smash Ineffective Total53.3% (8/15)player_metrics.a.smash_ineffective_total

Raw Pressure Outcomes

Minimal points involved5player_pressure_outcomes.a.minimal.points_involved
Minimal points played0player_pressure_outcomes.a.minimal.points_played
Minimal points won0player_pressure_outcomes.a.minimal.points_won
Minimal winners1player_pressure_outcomes.a.minimal.winners
Minimal forced errors3player_pressure_outcomes.a.minimal.forced_errors
Minimal unforced errors1player_pressure_outcomes.a.minimal.unforced_errors
Low points involved0player_pressure_outcomes.a.low.points_involved
Low points played0player_pressure_outcomes.a.low.points_played
Low points won0player_pressure_outcomes.a.low.points_won
Low winners0player_pressure_outcomes.a.low.winners
Low forced errors0player_pressure_outcomes.a.low.forced_errors
Low unforced errors0player_pressure_outcomes.a.low.unforced_errors
Medium points involved0player_pressure_outcomes.a.medium.points_involved
Medium points played0player_pressure_outcomes.a.medium.points_played
Medium points won0player_pressure_outcomes.a.medium.points_won
Medium winners0player_pressure_outcomes.a.medium.winners
Medium forced errors0player_pressure_outcomes.a.medium.forced_errors
Medium unforced errors0player_pressure_outcomes.a.medium.unforced_errors
High points involved0player_pressure_outcomes.a.high.points_involved
High points played0player_pressure_outcomes.a.high.points_played
High points won0player_pressure_outcomes.a.high.points_won
High winners0player_pressure_outcomes.a.high.winners
High forced errors0player_pressure_outcomes.a.high.forced_errors
High unforced errors0player_pressure_outcomes.a.high.unforced_errors
Extreme points involved0player_pressure_outcomes.a.extreme.points_involved
Extreme points played0player_pressure_outcomes.a.extreme.points_played
Extreme points won0player_pressure_outcomes.a.extreme.points_won
Extreme winners0player_pressure_outcomes.a.extreme.winners
Extreme forced errors0player_pressure_outcomes.a.extreme.forced_errors
Extreme unforced errors0player_pressure_outcomes.a.extreme.unforced_errors

Raw Player Clutch Profile

{
    "low": {
        "played": 0,
        "winners": 0,
        "unforced_errors": 0
    },
    "medium": {
        "played": 0,
        "winners": 0,
        "unforced_errors": 0
    },
    "high": {
        "played": 0,
        "winners": 0,
        "unforced_errors": 0
    },
    "extreme": {
        "played": 0,
        "winners": 0,
        "unforced_errors": 0
    }
}

Player Clutch Profile

PlayedWinnersUnforced Errors
public fallback from player_pressure_outcomes because player_clutch_profile is zero-only

TOSI

Team B · Player S
TOSI
TOSI CASA

Serve Metrics

First Serve Points Won51.9% (14/27)player_metrics.s.first_serve_points_won
Second Serve Points Won75.0% (3/4)player_metrics.s.second_serve_points_won
Serve Volume31player_metrics.s.serve_shots_total

Shot Quality

Total Shots316player_metrics.s.total_shots
Ball In Court91.5% (289/316)player_metrics.s.ball_in_court_total
Winners12player_metrics.s.point_shot_total
Forced Errors10player_metrics.s.forced_error_total
Unforced Errors17player_metrics.s.unforced_error_total
Winner / Error Ratio0.44player_metrics.s.winner_error_ratio

Lob & Smash Profile

Lobs Total49player_metrics.s.lob_total
Successful Lobs14.3% (7/49)player_metrics.s.lob_successful_total
Lob Unforced Errors4.1% (2/49)player_metrics.s.lob_unforced_error_total
Lob Neutral67.3% (33/49)player_metrics.s.lob_neutral_total
Lob Punished12.2% (6/49)player_metrics.s.lob_punished_total
Legacy Lob Failed Total4.1% (2/49)player_metrics.s.lob_failed_total
Legacy Lob Anomalous Total2.0% (1/49)player_metrics.s.lob_anomalous_total
Smashes Total10player_metrics.s.smash_total
Smash Winners40.0% (4/10)player_metrics.s.smash_winner_total
Smash Unforced Errors0.0% (0/10)player_metrics.s.smash_unforced_error_total
Smash Neutral30.0% (3/10)player_metrics.s.smash_neutral_total
Smash Punished30.0% (3/10)player_metrics.s.smash_punished_total
Legacy Smash Error Total0.0% (0/10)player_metrics.s.smash_error_total
Legacy Smash Ineffective Total30.0% (3/10)player_metrics.s.smash_ineffective_total

Raw Pressure Outcomes

Minimal points involved6player_pressure_outcomes.s.minimal.points_involved
Minimal points played0player_pressure_outcomes.s.minimal.points_played
Minimal points won0player_pressure_outcomes.s.minimal.points_won
Minimal winners2player_pressure_outcomes.s.minimal.winners
Minimal forced errors3player_pressure_outcomes.s.minimal.forced_errors
Minimal unforced errors1player_pressure_outcomes.s.minimal.unforced_errors
Low points involved2player_pressure_outcomes.s.low.points_involved
Low points played0player_pressure_outcomes.s.low.points_played
Low points won0player_pressure_outcomes.s.low.points_won
Low winners2player_pressure_outcomes.s.low.winners
Low forced errors0player_pressure_outcomes.s.low.forced_errors
Low unforced errors0player_pressure_outcomes.s.low.unforced_errors
Medium points involved0player_pressure_outcomes.s.medium.points_involved
Medium points played0player_pressure_outcomes.s.medium.points_played
Medium points won0player_pressure_outcomes.s.medium.points_won
Medium winners0player_pressure_outcomes.s.medium.winners
Medium forced errors0player_pressure_outcomes.s.medium.forced_errors
Medium unforced errors0player_pressure_outcomes.s.medium.unforced_errors
High points involved1player_pressure_outcomes.s.high.points_involved
High points played0player_pressure_outcomes.s.high.points_played
High points won0player_pressure_outcomes.s.high.points_won
High winners0player_pressure_outcomes.s.high.winners
High forced errors0player_pressure_outcomes.s.high.forced_errors
High unforced errors1player_pressure_outcomes.s.high.unforced_errors
Extreme points involved0player_pressure_outcomes.s.extreme.points_involved
Extreme points played0player_pressure_outcomes.s.extreme.points_played
Extreme points won0player_pressure_outcomes.s.extreme.points_won
Extreme winners0player_pressure_outcomes.s.extreme.winners
Extreme forced errors0player_pressure_outcomes.s.extreme.forced_errors
Extreme unforced errors0player_pressure_outcomes.s.extreme.unforced_errors

Raw Player Clutch Profile

{
    "low": {
        "played": 1,
        "winners": 1,
        "unforced_errors": 0
    },
    "medium": {
        "played": 1,
        "winners": 1,
        "unforced_errors": 0
    },
    "high": {
        "played": 0,
        "winners": 0,
        "unforced_errors": 0
    },
    "extreme": {
        "played": 1,
        "winners": 0,
        "unforced_errors": 1
    }
}

Player Clutch Profile

PlayedWinnersUnforced Errors
Section 4

Technical Appendix

Compact visible dictionary-based appendix. Unsupported or missing values are omitted.

Rally Length Distribution

1–3 shots15.2% (20/132)
4–7 shots34.8% (46/132)
8+ shots50.0% (66/132)

Rally Dictionary

Rally Total132global_metrics.rally_total
Rally Max Length45global_metrics.rally_max_length
Rally Min Length2global_metrics.rally_min_length
Rally Mean Length9.2global_metrics.rally_mean_length
Rally Median Length7.5global_metrics.rally_median_length
Rally Std Dev Length6.8global_metrics.rally_std_dev_length

Clutch & Pressure Dictionary

Golden Points Total0global_metrics.golden_points_total
Star Points Total0global_metrics.star_points_total
Tiebreak Points Total12global_metrics.tiebreak_points_total
Tiebreaks Total1global_metrics.tiebreaks_total
Advantage Points Total3global_metrics.advantage_points_total
Pressure Points Total12global_metrics.pressure_points_total
Extreme Pressure Points Total1global_metrics.extreme_pressure_points_total
Pressure Score Avg51.3global_metrics.pressure_score_avg
Pressure Score Max85global_metrics.pressure_score_max

Player Shot Dictionary

Services are excluded from this chart. Shot labels are shown as readable names; raw shot codes are not displayed. All bars in this block use one shared maximum scale based on the highest represented value.

Shared bar scale: 0–85

ACCATINO

Dritto
Totale colpi
53shot_outcome_breakdown.players.q.e.total
Vincenti
0shot_outcome_breakdown.players.q.e.winner
Errori forzati
1shot_outcome_breakdown.players.q.e.forced_error
Errori gratuiti
5shot_outcome_breakdown.players.q.e.unforced_error
Efficiency -0.1shot_outcome_breakdown.players.q.e.efficiency_indexQuality 44.3/100shot_outcome_breakdown.players.q.e.quality_index_0_100
Rovescio
Totale colpi
50shot_outcome_breakdown.players.q.d.total
Vincenti
0shot_outcome_breakdown.players.q.d.winner
Errori forzati
1shot_outcome_breakdown.players.q.d.forced_error
Errori gratuiti
3shot_outcome_breakdown.players.q.d.unforced_error
Efficiency -0.1shot_outcome_breakdown.players.q.d.efficiency_indexQuality 46/100shot_outcome_breakdown.players.q.d.quality_index_0_100
Volée di dritto
Totale colpi
51shot_outcome_breakdown.players.q.r.total
Vincenti
1shot_outcome_breakdown.players.q.r.winner
Errori forzati
0shot_outcome_breakdown.players.q.r.forced_error
Errori gratuiti
2shot_outcome_breakdown.players.q.r.unforced_error
Efficiency 0.0shot_outcome_breakdown.players.q.r.efficiency_indexQuality 49.0/100shot_outcome_breakdown.players.q.r.quality_index_0_100
Volée di rovescio
Totale colpi
40shot_outcome_breakdown.players.q.f.total
Vincenti
3shot_outcome_breakdown.players.q.f.winner
Errori forzati
0shot_outcome_breakdown.players.q.f.forced_error
Errori gratuiti
3shot_outcome_breakdown.players.q.f.unforced_error
Efficiency 0shot_outcome_breakdown.players.q.f.efficiency_indexQuality 50/100shot_outcome_breakdown.players.q.f.quality_index_0_100
Pallonetto di dritto
Totale colpi
12shot_outcome_breakdown.players.q.t.total
Vincenti
0shot_outcome_breakdown.players.q.t.winner
Errori forzati
0shot_outcome_breakdown.players.q.t.forced_error
Errori gratuiti
2shot_outcome_breakdown.players.q.t.unforced_error
Efficiency -0.2shot_outcome_breakdown.players.q.t.efficiency_indexQuality 41.7/100shot_outcome_breakdown.players.q.t.quality_index_0_100
Pallonetto di rovescio
Totale colpi
18shot_outcome_breakdown.players.q.g.total
Vincenti
0shot_outcome_breakdown.players.q.g.winner
Errori forzati
0shot_outcome_breakdown.players.q.g.forced_error
Errori gratuiti
1shot_outcome_breakdown.players.q.g.unforced_error
Efficiency -0.1shot_outcome_breakdown.players.q.g.efficiency_indexQuality 47.2/100shot_outcome_breakdown.players.q.g.quality_index_0_100
Colpo dall alto
Totale colpi
37shot_outcome_breakdown.players.q.y.total
Vincenti
2shot_outcome_breakdown.players.q.y.winner
Errori forzati
0shot_outcome_breakdown.players.q.y.forced_error
Errori gratuiti
1shot_outcome_breakdown.players.q.y.unforced_error
Efficiency 0.0shot_outcome_breakdown.players.q.y.efficiency_indexQuality 51.4/100shot_outcome_breakdown.players.q.y.quality_index_0_100
Smash
Totale colpi
10shot_outcome_breakdown.players.q.h.total
Vincenti
6shot_outcome_breakdown.players.q.h.winner
Errori forzati
0shot_outcome_breakdown.players.q.h.forced_error
Errori gratuiti
3shot_outcome_breakdown.players.q.h.unforced_error
Efficiency 0.3shot_outcome_breakdown.players.q.h.efficiency_indexQuality 65/100shot_outcome_breakdown.players.q.h.quality_index_0_100
Uscita da vetro
Totale colpi
7shot_outcome_breakdown.players.q.H.total
Vincenti
1shot_outcome_breakdown.players.q.H.winner
Errori forzati
0shot_outcome_breakdown.players.q.H.forced_error
Errori gratuiti
1shot_outcome_breakdown.players.q.H.unforced_error
Efficiency 0shot_outcome_breakdown.players.q.H.efficiency_indexQuality 50/100shot_outcome_breakdown.players.q.H.quality_index_0_100
Chiquita di dritto
Totale colpi
3shot_outcome_breakdown.players.q.E.total
Vincenti
0shot_outcome_breakdown.players.q.E.winner
Errori forzati
0shot_outcome_breakdown.players.q.E.forced_error
Errori gratuiti
0shot_outcome_breakdown.players.q.E.unforced_error
Efficiency 0shot_outcome_breakdown.players.q.E.efficiency_indexQuality 50/100shot_outcome_breakdown.players.q.E.quality_index_0_100
Chiquita di rovescio
Totale colpi
1shot_outcome_breakdown.players.q.D.total
Vincenti
1shot_outcome_breakdown.players.q.D.winner
Errori forzati
0shot_outcome_breakdown.players.q.D.forced_error
Errori gratuiti
0shot_outcome_breakdown.players.q.D.unforced_error
Efficiency 1shot_outcome_breakdown.players.q.D.efficiency_indexQuality 100/100shot_outcome_breakdown.players.q.D.quality_index_0_100
Colpo fortunato
Totale colpi
1shot_outcome_breakdown.players.q.n.total
Vincenti
1shot_outcome_breakdown.players.q.n.winner
Errori forzati
0shot_outcome_breakdown.players.q.n.forced_error
Errori gratuiti
0shot_outcome_breakdown.players.q.n.unforced_error
Efficiency 1shot_outcome_breakdown.players.q.n.efficiency_indexQuality 100/100shot_outcome_breakdown.players.q.n.quality_index_0_100

FORNERIS

Dritto
Totale colpi
47shot_outcome_breakdown.players.w.e.total
Vincenti
1shot_outcome_breakdown.players.w.e.winner
Errori forzati
2shot_outcome_breakdown.players.w.e.forced_error
Errori gratuiti
5shot_outcome_breakdown.players.w.e.unforced_error
Efficiency -0.1shot_outcome_breakdown.players.w.e.efficiency_indexQuality 43.6/100shot_outcome_breakdown.players.w.e.quality_index_0_100
Rovescio
Totale colpi
21shot_outcome_breakdown.players.w.d.total
Vincenti
0shot_outcome_breakdown.players.w.d.winner
Errori forzati
1shot_outcome_breakdown.players.w.d.forced_error
Errori gratuiti
0shot_outcome_breakdown.players.w.d.unforced_error
Efficiency 0.0shot_outcome_breakdown.players.w.d.efficiency_indexQuality 47.6/100shot_outcome_breakdown.players.w.d.quality_index_0_100
Volée di dritto
Totale colpi
26shot_outcome_breakdown.players.w.r.total
Vincenti
0shot_outcome_breakdown.players.w.r.winner
Errori forzati
0shot_outcome_breakdown.players.w.r.forced_error
Errori gratuiti
2shot_outcome_breakdown.players.w.r.unforced_error
Efficiency -0.1shot_outcome_breakdown.players.w.r.efficiency_indexQuality 46.2/100shot_outcome_breakdown.players.w.r.quality_index_0_100
Volée di rovescio
Totale colpi
64shot_outcome_breakdown.players.w.f.total
Vincenti
2shot_outcome_breakdown.players.w.f.winner
Errori forzati
1shot_outcome_breakdown.players.w.f.forced_error
Errori gratuiti
2shot_outcome_breakdown.players.w.f.unforced_error
Efficiency 0.0shot_outcome_breakdown.players.w.f.efficiency_indexQuality 49.2/100shot_outcome_breakdown.players.w.f.quality_index_0_100
Pallonetto di dritto
Totale colpi
38shot_outcome_breakdown.players.w.t.total
Vincenti
0shot_outcome_breakdown.players.w.t.winner
Errori forzati
0shot_outcome_breakdown.players.w.t.forced_error
Errori gratuiti
1shot_outcome_breakdown.players.w.t.unforced_error
Efficiency 0.0shot_outcome_breakdown.players.w.t.efficiency_indexQuality 48.7/100shot_outcome_breakdown.players.w.t.quality_index_0_100
Pallonetto di rovescio
Totale colpi
14shot_outcome_breakdown.players.w.g.total
Vincenti
0shot_outcome_breakdown.players.w.g.winner
Errori forzati
0shot_outcome_breakdown.players.w.g.forced_error
Errori gratuiti
0shot_outcome_breakdown.players.w.g.unforced_error
Efficiency 0shot_outcome_breakdown.players.w.g.efficiency_indexQuality 50/100shot_outcome_breakdown.players.w.g.quality_index_0_100
Colpo dall alto
Totale colpi
23shot_outcome_breakdown.players.w.y.total
Vincenti
0shot_outcome_breakdown.players.w.y.winner
Errori forzati
0shot_outcome_breakdown.players.w.y.forced_error
Errori gratuiti
0shot_outcome_breakdown.players.w.y.unforced_error
Efficiency 0shot_outcome_breakdown.players.w.y.efficiency_indexQuality 50/100shot_outcome_breakdown.players.w.y.quality_index_0_100
Smash
Totale colpi
12shot_outcome_breakdown.players.w.h.total
Vincenti
6shot_outcome_breakdown.players.w.h.winner
Errori forzati
0shot_outcome_breakdown.players.w.h.forced_error
Errori gratuiti
1shot_outcome_breakdown.players.w.h.unforced_error
Efficiency 0.4shot_outcome_breakdown.players.w.h.efficiency_indexQuality 70.8/100shot_outcome_breakdown.players.w.h.quality_index_0_100
Uscita da vetro
Totale colpi
8shot_outcome_breakdown.players.w.H.total
Vincenti
1shot_outcome_breakdown.players.w.H.winner
Errori forzati
0shot_outcome_breakdown.players.w.H.forced_error
Errori gratuiti
0shot_outcome_breakdown.players.w.H.unforced_error
Efficiency 0.1shot_outcome_breakdown.players.w.H.efficiency_indexQuality 56.3/100shot_outcome_breakdown.players.w.H.quality_index_0_100
Chiquita di dritto
Totale colpi
3shot_outcome_breakdown.players.w.E.total
Vincenti
0shot_outcome_breakdown.players.w.E.winner
Errori forzati
0shot_outcome_breakdown.players.w.E.forced_error
Errori gratuiti
0shot_outcome_breakdown.players.w.E.unforced_error
Efficiency 0shot_outcome_breakdown.players.w.E.efficiency_indexQuality 50/100shot_outcome_breakdown.players.w.E.quality_index_0_100
Chiquita di rovescio
Totale colpi
3shot_outcome_breakdown.players.w.D.total
Vincenti
0shot_outcome_breakdown.players.w.D.winner
Errori forzati
0shot_outcome_breakdown.players.w.D.forced_error
Errori gratuiti
0shot_outcome_breakdown.players.w.D.unforced_error
Efficiency 0shot_outcome_breakdown.players.w.D.efficiency_indexQuality 50/100shot_outcome_breakdown.players.w.D.quality_index_0_100
Colpo fortunato
Totale colpi
2shot_outcome_breakdown.players.w.n.total
Vincenti
1shot_outcome_breakdown.players.w.n.winner
Errori forzati
0shot_outcome_breakdown.players.w.n.forced_error
Errori gratuiti
0shot_outcome_breakdown.players.w.n.unforced_error
Efficiency 0.5shot_outcome_breakdown.players.w.n.efficiency_indexQuality 75/100shot_outcome_breakdown.players.w.n.quality_index_0_100

PREVOSTO

Dritto
Totale colpi
25shot_outcome_breakdown.players.a.e.total
Vincenti
0shot_outcome_breakdown.players.a.e.winner
Errori forzati
0shot_outcome_breakdown.players.a.e.forced_error
Errori gratuiti
2shot_outcome_breakdown.players.a.e.unforced_error
Efficiency -0.1shot_outcome_breakdown.players.a.e.efficiency_indexQuality 46/100shot_outcome_breakdown.players.a.e.quality_index_0_100
Rovescio
Totale colpi
66shot_outcome_breakdown.players.a.d.total
Vincenti
0shot_outcome_breakdown.players.a.d.winner
Errori forzati
2shot_outcome_breakdown.players.a.d.forced_error
Errori gratuiti
1shot_outcome_breakdown.players.a.d.unforced_error
Efficiency 0.0shot_outcome_breakdown.players.a.d.efficiency_indexQuality 47.7/100shot_outcome_breakdown.players.a.d.quality_index_0_100
Volée di dritto
Totale colpi
44shot_outcome_breakdown.players.a.r.total
Vincenti
4shot_outcome_breakdown.players.a.r.winner
Errori forzati
2shot_outcome_breakdown.players.a.r.forced_error
Errori gratuiti
2shot_outcome_breakdown.players.a.r.unforced_error
Efficiency 0shot_outcome_breakdown.players.a.r.efficiency_indexQuality 50/100shot_outcome_breakdown.players.a.r.quality_index_0_100
Volée di rovescio
Totale colpi
37shot_outcome_breakdown.players.a.f.total
Vincenti
1shot_outcome_breakdown.players.a.f.winner
Errori forzati
2shot_outcome_breakdown.players.a.f.forced_error
Errori gratuiti
2shot_outcome_breakdown.players.a.f.unforced_error
Efficiency -0.1shot_outcome_breakdown.players.a.f.efficiency_indexQuality 46.0/100shot_outcome_breakdown.players.a.f.quality_index_0_100
Pallonetto di dritto
Totale colpi
29shot_outcome_breakdown.players.a.t.total
Vincenti
0shot_outcome_breakdown.players.a.t.winner
Errori forzati
1shot_outcome_breakdown.players.a.t.forced_error
Errori gratuiti
0shot_outcome_breakdown.players.a.t.unforced_error
Efficiency 0.0shot_outcome_breakdown.players.a.t.efficiency_indexQuality 48.3/100shot_outcome_breakdown.players.a.t.quality_index_0_100
Pallonetto di rovescio
Totale colpi
18shot_outcome_breakdown.players.a.g.total
Vincenti
0shot_outcome_breakdown.players.a.g.winner
Errori forzati
0shot_outcome_breakdown.players.a.g.forced_error
Errori gratuiti
1shot_outcome_breakdown.players.a.g.unforced_error
Efficiency -0.1shot_outcome_breakdown.players.a.g.efficiency_indexQuality 47.2/100shot_outcome_breakdown.players.a.g.quality_index_0_100
Colpo dall alto
Totale colpi
12shot_outcome_breakdown.players.a.y.total
Vincenti
0shot_outcome_breakdown.players.a.y.winner
Errori forzati
0shot_outcome_breakdown.players.a.y.forced_error
Errori gratuiti
0shot_outcome_breakdown.players.a.y.unforced_error
Efficiency 0shot_outcome_breakdown.players.a.y.efficiency_indexQuality 50/100shot_outcome_breakdown.players.a.y.quality_index_0_100
Smash
Totale colpi
15shot_outcome_breakdown.players.a.h.total
Vincenti
6shot_outcome_breakdown.players.a.h.winner
Errori forzati
0shot_outcome_breakdown.players.a.h.forced_error
Errori gratuiti
0shot_outcome_breakdown.players.a.h.unforced_error
Efficiency 0.4shot_outcome_breakdown.players.a.h.efficiency_indexQuality 70/100shot_outcome_breakdown.players.a.h.quality_index_0_100
Uscita da vetro
Totale colpi
5shot_outcome_breakdown.players.a.H.total
Vincenti
1shot_outcome_breakdown.players.a.H.winner
Errori forzati
0shot_outcome_breakdown.players.a.H.forced_error
Errori gratuiti
0shot_outcome_breakdown.players.a.H.unforced_error
Efficiency 0.2shot_outcome_breakdown.players.a.H.efficiency_indexQuality 60/100shot_outcome_breakdown.players.a.H.quality_index_0_100
Chiquita di dritto
Totale colpi
6shot_outcome_breakdown.players.a.E.total
Vincenti
0shot_outcome_breakdown.players.a.E.winner
Errori forzati
0shot_outcome_breakdown.players.a.E.forced_error
Errori gratuiti
2shot_outcome_breakdown.players.a.E.unforced_error
Efficiency -0.3shot_outcome_breakdown.players.a.E.efficiency_indexQuality 33.3/100shot_outcome_breakdown.players.a.E.quality_index_0_100
Chiquita di rovescio
Totale colpi
2shot_outcome_breakdown.players.a.D.total
Vincenti
0shot_outcome_breakdown.players.a.D.winner
Errori forzati
0shot_outcome_breakdown.players.a.D.forced_error
Errori gratuiti
0shot_outcome_breakdown.players.a.D.unforced_error
Efficiency 0shot_outcome_breakdown.players.a.D.efficiency_indexQuality 50/100shot_outcome_breakdown.players.a.D.quality_index_0_100

TOSI

Dritto
Totale colpi
51shot_outcome_breakdown.players.s.e.total
Vincenti
1shot_outcome_breakdown.players.s.e.winner
Errori forzati
6shot_outcome_breakdown.players.s.e.forced_error
Errori gratuiti
6shot_outcome_breakdown.players.s.e.unforced_error
Efficiency -0.2shot_outcome_breakdown.players.s.e.efficiency_indexQuality 39.2/100shot_outcome_breakdown.players.s.e.quality_index_0_100
Rovescio
Totale colpi
21shot_outcome_breakdown.players.s.d.total
Vincenti
0shot_outcome_breakdown.players.s.d.winner
Errori forzati
1shot_outcome_breakdown.players.s.d.forced_error
Errori gratuiti
0shot_outcome_breakdown.players.s.d.unforced_error
Efficiency 0.0shot_outcome_breakdown.players.s.d.efficiency_indexQuality 47.6/100shot_outcome_breakdown.players.s.d.quality_index_0_100
Volée di dritto
Totale colpi
25shot_outcome_breakdown.players.s.r.total
Vincenti
3shot_outcome_breakdown.players.s.r.winner
Errori forzati
0shot_outcome_breakdown.players.s.r.forced_error
Errori gratuiti
2shot_outcome_breakdown.players.s.r.unforced_error
Efficiency 0.0shot_outcome_breakdown.players.s.r.efficiency_indexQuality 52/100shot_outcome_breakdown.players.s.r.quality_index_0_100
Volée di rovescio
Totale colpi
85shot_outcome_breakdown.players.s.f.total
Vincenti
4shot_outcome_breakdown.players.s.f.winner
Errori forzati
2shot_outcome_breakdown.players.s.f.forced_error
Errori gratuiti
3shot_outcome_breakdown.players.s.f.unforced_error
Efficiency 0.0shot_outcome_breakdown.players.s.f.efficiency_indexQuality 49.4/100shot_outcome_breakdown.players.s.f.quality_index_0_100
Pallonetto di dritto
Totale colpi
18shot_outcome_breakdown.players.s.t.total
Vincenti
0shot_outcome_breakdown.players.s.t.winner
Errori forzati
1shot_outcome_breakdown.players.s.t.forced_error
Errori gratuiti
0shot_outcome_breakdown.players.s.t.unforced_error
Efficiency -0.1shot_outcome_breakdown.players.s.t.efficiency_indexQuality 47.2/100shot_outcome_breakdown.players.s.t.quality_index_0_100
Pallonetto di rovescio
Totale colpi
31shot_outcome_breakdown.players.s.g.total
Vincenti
0shot_outcome_breakdown.players.s.g.winner
Errori forzati
0shot_outcome_breakdown.players.s.g.forced_error
Errori gratuiti
2shot_outcome_breakdown.players.s.g.unforced_error
Efficiency -0.1shot_outcome_breakdown.players.s.g.efficiency_indexQuality 46.8/100shot_outcome_breakdown.players.s.g.quality_index_0_100
Colpo dall alto
Totale colpi
32shot_outcome_breakdown.players.s.y.total
Vincenti
0shot_outcome_breakdown.players.s.y.winner
Errori forzati
0shot_outcome_breakdown.players.s.y.forced_error
Errori gratuiti
4shot_outcome_breakdown.players.s.y.unforced_error
Efficiency -0.1shot_outcome_breakdown.players.s.y.efficiency_indexQuality 43.8/100shot_outcome_breakdown.players.s.y.quality_index_0_100
Smash
Totale colpi
10shot_outcome_breakdown.players.s.h.total
Vincenti
4shot_outcome_breakdown.players.s.h.winner
Errori forzati
0shot_outcome_breakdown.players.s.h.forced_error
Errori gratuiti
0shot_outcome_breakdown.players.s.h.unforced_error
Efficiency 0.4shot_outcome_breakdown.players.s.h.efficiency_indexQuality 70/100shot_outcome_breakdown.players.s.h.quality_index_0_100
Uscita da vetro
Totale colpi
3shot_outcome_breakdown.players.s.H.total
Vincenti
0shot_outcome_breakdown.players.s.H.winner
Errori forzati
0shot_outcome_breakdown.players.s.H.forced_error
Errori gratuiti
0shot_outcome_breakdown.players.s.H.unforced_error
Efficiency 0shot_outcome_breakdown.players.s.H.efficiency_indexQuality 50/100shot_outcome_breakdown.players.s.H.quality_index_0_100
Chiquita di dritto
Totale colpi
2shot_outcome_breakdown.players.s.E.total
Vincenti
0shot_outcome_breakdown.players.s.E.winner
Errori forzati
0shot_outcome_breakdown.players.s.E.forced_error
Errori gratuiti
0shot_outcome_breakdown.players.s.E.unforced_error
Efficiency 0shot_outcome_breakdown.players.s.E.efficiency_indexQuality 50/100shot_outcome_breakdown.players.s.E.quality_index_0_100
Chiquita di rovescio
Totale colpi
7shot_outcome_breakdown.players.s.D.total
Vincenti
0shot_outcome_breakdown.players.s.D.winner
Errori forzati
0shot_outcome_breakdown.players.s.D.forced_error
Errori gratuiti
0shot_outcome_breakdown.players.s.D.unforced_error
Efficiency 0shot_outcome_breakdown.players.s.D.efficiency_indexQuality 50/100shot_outcome_breakdown.players.s.D.quality_index_0_100

Player Serve Dictionary

Player serve types are shown with two bars: total serves and points won by the serving team on that serve type. In each player card, both bars use the same serve-count scale, so points won are visually comparable with serves.

ACCATINO

Scale for this player: 0–10
First serve right → glass
Serves
10player_metrics.q.serve_u_total
Points won
8player_metrics.q.serve_u_points_won
First serve right → centre
Serves
4player_metrics.q.serve_i_total
Points won
3player_metrics.q.serve_i_points_won
First serve left → centre
Serves
4player_metrics.q.serve_o_total
Points won
2player_metrics.q.serve_o_points_won
First serve left → glass
Serves
9player_metrics.q.serve_p_total
Points won
5player_metrics.q.serve_p_points_won
Second serve
Serves
4player_metrics.q.serve_l_total
Points won
4player_metrics.q.serve_l_points_won

FORNERIS

Scale for this player: 0–12
First serve right → glass
Serves
7player_metrics.w.serve_u_total
Points won
5player_metrics.w.serve_u_points_won
First serve right → centre
Serves
3player_metrics.w.serve_i_total
Points won
3player_metrics.w.serve_i_points_won
First serve left → centre
Serves
4player_metrics.w.serve_o_total
Points won
3player_metrics.w.serve_o_points_won
First serve left → glass
Serves
12player_metrics.w.serve_p_total
Points won
7player_metrics.w.serve_p_points_won
Second serve
Serves
7player_metrics.w.serve_l_total
Points won
2player_metrics.w.serve_l_points_won

PREVOSTO

Scale for this player: 0–11
First serve right → glass
Serves
11player_metrics.a.serve_u_total
Points won
7player_metrics.a.serve_u_points_won
First serve right → centre
Serves
7player_metrics.a.serve_i_total
Points won
4player_metrics.a.serve_i_points_won
First serve left → centre
Serves
11player_metrics.a.serve_o_total
Points won
8player_metrics.a.serve_o_points_won
First serve left → glass
Serves
7player_metrics.a.serve_p_total
Points won
3player_metrics.a.serve_p_points_won
Second serve
Serves
1player_metrics.a.serve_l_total
Points won
1player_metrics.a.serve_l_points_won

TOSI

Scale for this player: 0–12
First serve right → glass
Serves
12player_metrics.s.serve_u_total
Points won
5player_metrics.s.serve_u_points_won
First serve right → centre
Serves
1player_metrics.s.serve_i_total
Points won
1player_metrics.s.serve_i_points_won
First serve left → centre
Serves
8player_metrics.s.serve_o_total
Points won
5player_metrics.s.serve_o_points_won
First serve left → glass
Serves
6player_metrics.s.serve_p_total
Points won
3player_metrics.s.serve_p_points_won
Second serve
Serves
4player_metrics.s.serve_l_total
Points won
3player_metrics.s.serve_l_points_won
AI analysis · probabilistic layer

AI Analysis — Probabilistic Layer

Scouting and tactical intelligence layer. This area is separated from official deterministic engine data.

AI-derived probabilistic analysis.
This layer contains inferred tactical, territorial and scouting interpretations. These metrics are NOT official deterministic engine statistics.
Engine version shown by report: PadelCount Engine 0.20.0AI schema: legacy-compatibleAI version is not used as official report version.
Tactical IdentityHIGH
AI DerivedProbabilisticEstimated / InferredHIGH confidence

Team A
OSPITI: identità pragmatica, buona protezione del servizio e maggiore freddezza nei punti chiave.

Team B
CASA: identità reattiva e competitiva, con buona capacità di rientro ma minore efficacia nel tie-break.

Match Identity
Set di equilibrio quasi totale, risolto dalla componente clutch.

Confidence
high

Net Control EstimationMEDIUM
AI DerivedProbabilisticEstimated / InferredMEDIUM confidence

Text
Il controllo rete è una stima AI: volée, smash e colpi dall’alto indicano molte fasi avanzate, ma la qualità della chiusura è stata discontinua.

Team A
OSPITI appare più efficace nei punti decisivi.

Team B
CASA attacca spesso, ma alcuni smash non definitivi riducono il vantaggio a rete.

Confidence
medium

Limitations
Net control is AI-interpreted because real player positions are not directly registered by the core engine.

Momentum AnalysisMEDIUM
AI DerivedProbabilisticEstimated / InferredMEDIUM confidence
Break iniziale di OSPITI

Phase
Break iniziale di OSPITI

Set
1

Game Range
Game 2

Point Refs
  • 12

Description
OSPITI ottiene il primo break del set.

Why It Mattered
Ha dato il primo controllo tattico del parziale.

Confidence
high

Controbreak di CASA

Phase
Controbreak di CASA

Set
1

Game Range
Game 7

Point Refs
  • 42
  • 43

Description
CASA recupera il break e riapre il set.

Why It Mattered
Ha portato il parziale verso una fase di equilibrio fino al tie-break.

Confidence
high

Tie-break decisivo

Phase
Tie-break decisivo

Set
1

Game Range
Game 13

Point Refs
  • 73
  • 84

Description
OSPITI vince i punti finali del tie-break e chiude il set.

Why It Mattered
È la fase determinante del parziale.

Confidence
high

Defensive ResistanceMEDIUM
AI DerivedProbabilisticEstimated / InferredMEDIUM confidence

Text
Entrambe le coppie mostrano buona resistenza difensiva, confermata dalla quota di rally lunghi. OSPITI però trasforma meglio la resistenza in punti pesanti.

Team A
Più efficace nel convertire gli scambi lunghi nei momenti critici.

Team B
Capace di rientrare nel set, ma meno precisa nel tie-break.

Confidence
medium

Limitations
Defensive resistance is AI-interpreted and must not be confused with a deterministic core metric.

Rally Phase AnalysisHIGH
AI DerivedProbabilisticEstimated / InferredHIGH confidence

Text
Il set è ricco di scambi medi e lunghi: quasi metà dei rally arriva a 8 o più colpi.

Short Rally Interpretation
1-3 colpi: 18% (15/85).

Medium Rally Interpretation
4-7 colpi: 31% (26/85).

Long Rally Interpretation
8+ colpi: 49% (42/85).

Dominant Patterns
  • Servizi ben protetti
  • Lob frequenti ma spesso neutri
  • Smash presenti ma non sempre definitivi
  • Tie-break con punti tatticamente pesanti

Confidence
high

Shot Outcome InterpretationHIGH
AI DerivedProbabilisticEstimated / InferredHIGH confidence

Text
Lo smash è molto presente ma non sempre definitivo. ACCATINO e PREVOSTO hanno gli indici migliori; TOSI produce volume ma paga molti smash inefficaci o puniti.

Player Notes

Q
ACCATINO: 4 vincenti su 7 smash, ma 2 errori.

W
FORNERIS: 3 vincenti su 6, ma 3 inefficaci.

A
PREVOSTO: 5 vincenti su 11, volume alto ma 6 inefficaci.

S
TOSI: 3 vincenti su 7, 4 inefficaci e 3 puniti.

Team Impact

A
OSPITI usa lo smash con discreta efficacia nei momenti utili.

B
CASA produce volume ma perde valore quando lo smash non chiude.

Confidence
high

Pressure ManagementHIGH
AI DerivedProbabilisticEstimated / InferredHIGH confidence

Text
La gestione della pressione è il dato più discriminante: OSPITI vince 4 pressure point su 6, CASA solo 2. L’unico extreme pressure point coincide con il set point ed è vinto da OSPITI.

Team A
OSPITI: 67% (4/6) nei pressure point e 100% (1/1) negli extreme pressure point.

Team B
CASA: 33% (2/6) nei pressure point e nessun set point convertito.

Confidence
high

Decision-Making ModelMEDIUM
AI DerivedProbabilisticEstimated / InferredMEDIUM confidence

Text
OSPITI prende decisioni migliori nei momenti ad alta pressione; CASA resta competitiva ma alcune scelte di chiusura sono meno redditizie.

Players

Q
ACCATINO efficace al servizio e nello smash, ma deve migliorare il lob.

W
FORNERIS costruisce molto ma deve proteggere la seconda.

A
PREVOSTO molto efficace con la prima, ma deve rendere più definitivo lo smash.

S
TOSI deve ridurre errori gratuiti e smash puniti.

Confidence
medium

Collapse / Key SequencesMEDIUM
AI DerivedProbabilisticEstimated / InferredMEDIUM confidence
Break OSPITI

Label
Break OSPITI

Set
1

Game
2

Point Refs
  • 12

Description
OSPITI conquista il break nel secondo game.

Impact
Primo strappo del set.

Controbreak CASA

Label
Controbreak CASA

Set
1

Game
7

Point Refs
  • 43

Description
CASA rientra nel set con il break del 4-3.

Impact
Riporta il set in equilibrio.

Set point OSPITI

Label
Set point OSPITI

Set
1

Game
13

Point Refs
  • 84

Description
OSPITI chiude il tie-break e il set.

Impact
Decide il parziale.

Player Scouting ProfilesMEDIUM
AI DerivedProbabilisticEstimated / InferredMEDIUM confidence
Q

Summary
ACCATINO incide soprattutto con servizio e colpi alti.

Technical Profile
Buona resa al servizio e nello smash, lob da migliorare.

Tactical Profile
Profilo offensivo che cerca la chiusura.

Pressure Profile
Buon contributo alla gestione clutch di OSPITI.

Recommended Work
  • Lob più profondo
  • Smash più selettivo
  • Meno errori gratuiti
W

Summary
FORNERIS dà costruzione e volume.

Technical Profile
Molti lob, ma seconda di servizio fragile.

Tactical Profile
Profilo di raccordo e contenimento.

Pressure Profile
Contribuisce al set vinto ma deve proteggere i turni delicati.

Recommended Work
  • Seconda di servizio
  • Lob più incisivo
  • Transizione a rete
A

Summary
PREVOSTO è il riferimento più solido di CASA al servizio.

Technical Profile
Prima molto efficace e buon volume offensivo.

Tactical Profile
Profilo ordinato con potenziale di chiusura.

Pressure Profile
Buona prova, ma non basta nel tie-break.

Recommended Work
  • Finalizzazione smash
  • Gestione tie-break
  • Lob offensivo
S

Summary
TOSI ha grande volume ma anche molte oscillazioni.

Technical Profile
Molti colpi e presenza a rete, ma errori elevati.

Tactical Profile
Profilo aggressivo da rendere più selettivo.

Pressure Profile
Meno efficace nei punti decisivi.

Recommended Work
  • Ridurre errori gratuiti
  • Smash più selettivo
  • Lob difensivo migliore
Coach RecommendationsMEDIUM
AI DerivedProbabilisticEstimated / InferredMEDIUM confidence
Teams
A
Strengths
  • Migliore gestione dei pressure point
  • Buon hold rate
  • Set point convertito
Weaknesses
  • Lob spesso poco efficace
  • Controbreak subito dopo il vantaggio iniziale
  • Seconda di FORNERIS vulnerabile
Recommended Adjustments
  • Migliorare profondità del lob
  • Proteggere meglio il vantaggio dopo un break
  • Aumentare sicurezza sulla seconda
B
Strengths
  • Capacità di recuperare il break
  • Buona tenuta al servizio
  • PREVOSTO molto efficace con la prima
Weaknesses
  • Rendimento basso nei punti di pressione
  • Advantage point sfavorevoli
  • Smash di TOSI spesso non definitivo o punito
Recommended Adjustments
  • Ridurre errori gratuiti
  • Selezionare meglio gli smash
  • Preparare meglio il punto nei tie-break
Players
Q
Strengths
  • Servizio redditizio
  • Buona incisività nello smash
  • Presenza offensiva
Weaknesses
  • Lob poco produttivo
  • Errori gratuiti da ridurre
  • Smash con alcuni errori
Recommended Improvements
  • Lob più profondo
  • Smash più selettivo
  • Riduzione errori neutri
W
Strengths
  • Volume di lob
  • Buona continuità
  • Partecipazione alla costruzione
Weaknesses
  • Seconda di servizio fragile
  • Lob spesso neutro
  • Rapporto vincenti/errori basso
Recommended Improvements
  • Seconda di servizio
  • Lob più incisivo
  • Maggiore aggressività selettiva
A
Strengths
  • Prima di servizio efficace
  • Buona solidità
  • Volume offensivo con lo smash
Weaknesses
  • Smash non sempre definitivo
  • Lob poco risolutivo
  • Punti decisivi non convertiti dalla squadra
Recommended Improvements
  • Finalizzazione dello smash
  • Gestione del tie-break
  • Lob offensivo più profondo
S
Strengths
  • Grande volume
  • Presenza a rete
  • Seconda di servizio positiva
Weaknesses
  • Molti errori gratuiti
  • Smash spesso inefficace o punito
  • Lob poco produttivo
Recommended Improvements
  • Ridurre errori gratuiti
  • Evitare smash forzati
  • Migliorare lob difensivo
Final AI VerdictMEDIUM
AI DerivedProbabilisticEstimated / InferredMEDIUM confidence

Title
Verdetto del set

Text
OSPITI vince meritatamente un set sottilissimo, deciso nel tie-break dalla migliore gestione dei punti importanti.

Decisive Reason
Pressure point, advantage point e set point più efficaci per OSPITI.

Next Step For Winning Team
Mantenere la solidità al servizio e migliorare la qualità del lob.

Next Step For Losing Team
Ridurre errori e smash non definitivi, aumentando la resa nei punti pesanti.

Set By Set AnalysisMEDIUM
AI DerivedProbabilisticEstimated / InferredMEDIUM confidence
Element 1

Set
1

Score
7-6

Winner
A

Text
Il set si apre con OSPITI più incisiva e capace di trovare il break nel secondo game. CASA però resta dentro il parziale e recupera il break nel settimo game, riportando l’equilibrio fino al 6-6. Nel tie-break OSPITI gestisce meglio gli scambi chiave e chiude al primo set point.

Key Factors
  • Break iniziale di OSPITI
  • Controbreak di CASA
  • Servizi generalmente protetti
  • Tie-break deciso dalla gestione dei punti pesanti
Serve Strategy AnalysisHIGH
AI DerivedProbabilisticEstimated / InferredHIGH confidence

Text
Il servizio è stato solido per entrambe le coppie. In v17.3 resta valida la semantica v17.1/v17.2: u = prima da destra verso il vetro, i = prima da destra verso il centro.

Team A
OSPITI tiene 86% (6/7) dei turni.

Team B
CASA tiene 83% (5/6).

Player Notes

Q
ACCATINO: prima 65% (11/17), seconda 100% (3/3).

W
FORNERIS: prima 69% (11/16), seconda 20% (1/5).

A
PREVOSTO: prima 70% (14/20), seconda 100% (1/1).

S
TOSI: prima 47% (8/17), seconda 75% (3/4).

Confidence
high